A recent study by the University of California, San Francisco, indicates that pre-youths with greater exposure to some types of Technic use could be with a higher risk of developing sleeve symptoms.
Published in the magazine social psychiatry and psychiatric epidemiology, the study analyzed a nationwide sample of 9,243 children in the United States between 10 and 11 years.
Young people who spent more time involved with social media, texts, videos and video games, more likely “swollen self-esteem, have decreased need for sleep, entertainment, fast speaking, racing thoughts and impulsivity behaviors characteristic of Mania episodes, a key feature of Bipolar spectrum disorders,” press release noted.
3 -hour limit of weekly screen time for children has a ‘positive effect’ on behavior, mental health: study
“This study emphasizes the importance of cultivating healthy screen habits early,” said co -author Kyle Ganson, Doctor, assistant to the University of Toronto’s Faculty of Social Work.
“Future research can help us better understand the behaviors and brain mechanisms linking screen use with sleeveless symptoms to help inform about prevention and intervention efforts.”
Excessive use of social media, texts, videos and video games of young people’s ages have been linked to a higher risk of mental health problems in a recent study. (Fox News)
Advice for safer use of experts
To mark the global day of off (7 March), Verizon hosted its first “Digital Welfare Summit” in New York to share insights with the public about the safe use of technology.
Sowmyanarayan Sampath, general manager of Verizon Consumer Group, discussed the importance of setting digital limits, especially for children.
“Digital welfare must be for every age, but we really need a new plan as parents, because we have never passed this before,” Sampath said in the event in the big apple.
“There is a healthier relationship that people can have.”
“This digital era is new to all of us. There is no time in history, we can recover as we deal with that.”
In a separate interview with Fox News Digital, Sampath shared convincing statistics on telephone use, including findings of the Verizon 2024 Consumer Connections report.
Children and adolescents use social resources for four to five hours daily and receive between 250 and 275 notifications daily, the report revealed.

Sowmyanarayan Sampath, Director General of Verizon Consumer Group, on the right, is shown at the Verizon Digital Wellness Summit on March 6, 2025, in New York. Left, actor and speech-show host Drew Barrymore. (Angelica Stabile/Fox News Digital)
Children were also found touching and picking up their phones about 150 times a day.
A quarter of these events occurred during school hours.
“This is what prompted us to think that there is a healthier relationship that people can have,” Sampath said.
The impact of technology on children
Dr. Keneisha Sinclair-McBride, attending psychologist at Boston’s Children’s Hospital and Assistant Professor at Harvard Medical School, also spoke at a panel at the Verizon event and in a next interview with Fox News Digital.
The expert noted that children spending “hours and hours” of their free time in their phones can be “problematic”, especially considering the possibility that they will experience threats such as cyberbullying and hostile speech.
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“We know that these are associated with depressing symptoms and other concerns about mental health,” she said.
“We also know that there is so much positive for social relationship, learning and fun, so we have to balance those two things.”
She pointed out that some social media are “designed to keep you hit” through the loop of an algorithm.

Socializing with others can have a positive effect on children’s moods, suggested experts. (istock)
This problematic use can lead to poorer functioning in work or school and can negatively impact sleep and relationships, Sinclair-McBride has warned.
“Can they be able to live their lives and do the things they want and need to do positively? If there are concerns in any of those areas, this is usually a sign of something needed to be revalued.”
Prompts parents, grandparents
Sinclair-McBride encouraged parents and grandparents to learn about the programs that children use and teach them to be “critical consumers” of content by training them to detect frauds, misinformation or AI-generated content.
“Slow down and be more thoughtful and alert about what you do, I think, the first step to model that as a parent,” she told Fox News Digital.
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“Parents can also look at their own use and (ask), ‘am I too much on my phone? Am I too addicted to social media?’
The Director General also encouraged adults to set boundaries involving telephone use, whether it is limited to any spaces in the home or specific times of the day.

“When you do things in real life, you feel happier.” (istock)
‘Create a space to have fun’
Sampath shared simple advice for families to ensure a healthy balance between TE Technical use and unintended activities.
“Go for a movie. Go for a walk. Go and play a game or just stay with friends. Or just stay with your family in your kitchen and do fun things,” he suggested.
“I think children will have to be comfortable sometimes doing nothing … reading a book, just hanging,” he said.
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“Children will have to do more comfortable – that’s part of a healthy limit, and it’s part of a good relationship with technology.”
Sampath also encouraged Americans to use residential areas with “some of the best weather” and “the best natural sights in the world” exploring outdoor spaces and moving more.

“The time that people spend with digital technology must be balanced with real -life issues, whether it’s sports, arts, creative activities, reading or actual manual, tangible things.” (istock)
“You want to create space to have fun. You want to create space to play. You want to create a space to have physical activity, have real relationships,” he said.
“It has long -term benefits of mental health … when you do things in real life, you feel happier.”
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Sinclair-mcbride echois the advice to get out and “touch grass.”
“The time that people spend with digital technology must be balanced with real -life issues, whether it’s sports, arts, creative activities, reading or actual hand, tangible things,” she said.

Experts have pleaded for children to get more time to explore tangible activities and hobbies instead of by default to digital. (istock)
“I think people are in this way of thinking that this generation just wants to make digital, digital, digital,” she added.
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“They also like other things. We need to give them options, space and freedom to have that time.”