ABSTRACT: A new study finds that Dixit Story Story Set can help people with autism to express their thoughts and emotions. By selecting the illustrated cards, players can transmit personal experiences and discuss complex issues such as identity, anxiety and social misunderstandings.
Autistic participants used the game to share their challenges and strengths, as well as criticize the social perceptions of autism. Researchers believe such games can encourage empathy and communication between autistic and neurotypic people.
Key facts:
Visual expression: autistic participants used illustrated cards to articulate emotions and experiences. Three central themes: card options revealed issues of challenge, strength and social impact. Social Bridge: Researchers believe that games like Dixit can improve mutual understanding and dialogue.
Source: University of Plymouth
A board game through which players use images in cards to develop and tell their own stories could be particularly appreciated among people with autism, since it offers a means to explain their thoughts and feelings, has demonstrated a new study.
Dixit, an award -winning game published by the French company Libellud, invites participants to select one of the 84 enlightened letters that feel that it coincides with a title suggested by the designated narrator.
For this study, the researchers asked 35 autistic participants, divided into groups between five and eight, who placed a card that authism felt better described, and then they were asked to explain the reasoning of their elections.
Analyzing the answers, the researchers found that the cards placed by the participants covered three main themes:
Challenges: When the participants chose cards that talked about the difficulties experienced by the people of the neurodiverse, including the symptoms of autism and their effects that resulted in anxiety and exclusion; Strengths, when participants chose cards that talked about the unique features of autistic people who make them excel in certain areas; The society through which the participants also highlighted the perceptions of the people of autonization.
According to this, researchers say that playing Dixit could be particularly effective for autistic people, since, instead of having to appear independently with inspiration, participants could use cards to evoke emotions about their condition.
They also believe that and similar games could be a way to create an environment conducive to learning about different life experiences, closing the gap between autistic and neurotypic people.
The study was published in Discover Psychology, and led by Dr. Gray Atherton and Dr. Liam Cross of the University of Plymouth School.
Dr. Atherton, the main author of the new study, said: “Sometimes it can be difficult to find the words to explain something personal and complicated.
“That can include how what it feels like to have a condition like autism, which comes with many erroneous stereotypes and perceptions. Open about this playing a game and then be able to use images to support your words, it can be a great advance.”
Dr. Cross added: “This study adds more evidence to the idea that gamified approaches could facilitate people to talk about difficult issues.
“In terms of double empathy, or the ability of people with and without autism to understand the lived experience of others, Dixit could be an important step to form these relationships between groups.
“We are currently following this with schools to see if children can use it to talk more easily on complex issues such as pain, harassment and divorce.”
Dixit was one of several games played in community groups for autistic adults throughout the United Kingdom as part of a broader study, also led by Dr. Atherton and Dr. Cross, in the connections between autism and board games.
The previous publications as part of the same research program have shown that people with autism are overrepresented in the Junta’s Games Community compared to the general population, and that they felt that playing modern table games provided a social exit in a structured space.
About this ASD and emotion research news
Author: Alan Williams
Source: University of Plymouth
Contact: Alan Williams – University of Plymouth
Image: The image is accredited to Neuroscience News
Original research: open access.
“Metaphors and myths: use of the Dixit board game to understand the autistic experience” by Gray Atherton et al. Discover psychology
Abstract
Metaphors and myths: Use of the Dixit Board Game to understand the lived autistic experience
Autism is a condition that acquires many meanings, particularly for those with lived experience.
Explore these meanings is essential to improve the way autistic people are treated in the world in general.
To further examine the autistic lived experience, a new form of qualitative analysis in line was developed with the growing tendency of gamification, or the creation of a condition similar to the game to explore different domains.
In this document, we present Dixit-Education, a form of qualitative research that uses the popular Dixit board game to interview autistic people about their experiences that live with the condition.
Themes and sub -themes related to social challenges, strengths and expectations are discussed, together with the images found in the relevant Dixit cards, which leads to a more nuanced understanding of metaphors and myths experienced by autistic people.
These issues are discussed, together with the consideration of Dixit elegance as a new method for qualitative research.